showing 10 games

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Daggerfall  Bethesda Softworks1996The various demo various support sound hardware that the final version does not.***
[84]***[b]Minimum:[/b]
* DOS 6.0
* 66 MHz 486DX2 CPU
* 8 MB RAM
* 50 MB HD space
* mouse

[b]Recommended:[/b]
* 450 MB HD space

[b]Soundcards:[/b]
*Sound Blaster, Sound Blaster 16, AWE 32
* Pro Audio Spectrum
* Ensoniq Soundscape
* Gravis Ultrasound***2009-07-09 made temporarily available for free, on the 15th anniversary of the Elder Scrolls series.***Latest version: 1.07.213 (as of ?)***The control system for Daggerfall was surprisingly advanced for its time (in DOS game, anyway), I think. You could easily have mouse look in and practically use similar-ish control mechanism to what's in modern games (e.g. in Dark Messiah) to control which way or how you swung your weapons. The only difference was that instead of swinging in the direction you moved, it swung in the direction you dragged the mouse, which in effect prevented you from turning around with the mouse as long as you had the attack button pressed. The controls were also quite customizable, since you could easily configure them to resemble something similar to that time's control system. The game was also quite unique that you could scale any straight wall almost indefinitely, defying any laws of sensibility by dragging yourself across to heights that made no sense. Lack of this ability was one of the most disappointing factors in the sequels, I think (though I have to really blame the blatantly lighter mood of the other games for _really_ disappointing me.. honestly, the story description of both Morrowind and Oblivion is much darker, yet I feel like I'm playing in some kind of [[link:http://en.wikipedia.org/wiki/Teletubbies Teletubby]] land).***The Elder Scrolls: Daggerfall is the second chapter in the highly acclaimed Elder Scrolls role-playing series. Its predecessor, TES: Arena, won over twenty Best Role Playing Game of the Year awards and set a new level for computer role plating. TES: Daggerfall is the most ambitious CRPG ever created and surpasses the high standard set in Arena.

Daggerfall offers you an opportunity to adventure in total freedom within a world where your destiny is of your own making and consequence evolves from your decisions. A world of love and darkness, magic and sorcery. Whether you choose to follow a quest or to venture out alone, you will interact with thousands of people as you travel across an expansive land in a time of fantasy and imagination.

* The largest world ever created for a computer role-playing game. Adventure through thousands of cities, villages, dungeons, graveyards, ruins, castles, shrines and farms.
* Interact with thousands of characters, both in dialogue and action.
* Involve yourself in a complex world of constantly evolving political intrigue.
* Own property and ships, participate in the politics of guilds and other organisations and trade goods and services.
* Customise your character or even create a unique character class.
* Participate in numerous large-scale, complex quests or venture off on your own.
* A multiple path story, with several different endings. You decide how the game is played and won.
[Box blurb]***Daggerfall is the sequel to Arena. The world is HUGE, with litterally thousands of NPC's, hundreds of towns and dungeons, and a nearly infinate number of choices that can be made. You can spend time on side quests, or attempt your main goal of saving Daggerfall from the spirit of it's dead king.
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Dark Forces II: Jedi Knight  LucasArts1997
[84]***Aunque apuntaba a ser mejor que el primer Dark Forces, con armamento variado, sable y poderes de la fuerza, y un control 3D completo, pierde todas sus virtudes por un diseño de niveles mediocre y unos enemigos predecibles y aburridísimos, ya por no hablar de los cortos y las dotes de interpretación de los actores.
Y para rematar da fallos constantemente, tanto gráficos como de juego.
Una pena, porque el multijugador deja claro lo entretenido que puede ser el juego con oponentes dignos.

4 de 10

[English WIP]
While it aimed to be better than the first Dark Forces, with varied weaponry, lightsaber, force powers, and full 3D control, it loses all its virtues because of mediocre levels, predictable foes and boring design. Not to mention the shorts and the acting skills of the actors. And to top it gives failures constantly, both graphics and game. A pity, because the multiplayer makes it clear how entertaining the game can be with worthy opponents.

4 out of 10***2009-09-16 on Steam, by LucasArts (lang: eng)
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Flicky Sega1984 Arcadelabelimageminimize
Indiana Jones and the Last Crusade: The Graphic Adventure Lucasfilm Games1989Europe, 1938. The Lost Ark was just a warm-up! Now Adolf Hitler is after the most powerful talisman of all - the Holy Grail. A few brave men stand in his way. Fortunately, one of them is Indiana Jones. And this time, he has his dad with him. The bad guys are in your face all the way - Nazis, mercenaries, traitors and spies. Not to mention everything the Luftwaffe can throw at you. Can you handle the heat? If you can, you just might earn a higher I.Q. (Indy Quotient) than the man with the whip and the hat.***
[82]***
[83]***
[49]***
[62]***
[22]***
[1]***
[52]***Minimal configuration:

EGA / VGA monitor.
512Ko RAM.
Mouse.***2009-07-08 on Steam, by LucasArts (lang: eng)
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Lode Runner  Brøderbund1983You are a Galactic Commando deep in enemy territory. Power hungry leaders of the repressive Bungeling Empire have stolen a fortune in gold from the people by means of excessive fast food taxes. Your task is to infiltrate each of [b]150[/b] different treasury rooms, evade the deadly Bungeling guards, and recover every chest of gold.***1 player, or 2 players alternating competitively.

150 levels of strategic platformer with moderate puzzle action. You'll have to outthink the mad monks and plan ahead to dig a path to the gold and have an escape route. The monks have a simple but effective AI that, while fairly easy to predict, still presents a timing challenge. On many levels you can find spots to rest while the monks wait (not being able to determine how to reach you). Some levels require you to just keep moving and strategize on the fly. Your only tool and defense is the ability to dig pits in the platforms which you can fall through (and out the bottom) but monks will get stuck in them (sampling a bit much of the brew, I suppose) until they climb out or the pit closes on them. They never die, though (They must know somebody 0;-)); when crushed in a collapsing pit, they reappear at the top of the screen. You will need to dig pits in the proper places in the proper order to reach the gold while monks are chasing you, falling in your pits and such. Timing is important to corral the monks. Timing is also important to make your escape before a pit closes or in some cases, you'll have a monk hot on your tail and want the pit to close before you get there. You will even need to walk on top of the monk's heads, sometimes while both of you are falling in midair! Finally, there is some gold you just can't reach. You'll have to coax the monks into grabbing it for you then get it from them when they fall into one of your pits. But keep an eye on them; they play keep-away with the gold, handing it off to each other and sometimes just plain dropping it in an inaccessible location. It will take patience and timing to cause the monks to dance to your tune.

There is even a level construction kit included. This game was my first experience in level design. As a video game, it's practically flawless and one of the best Apple ][ games ever made. If I had to find a flaw I'd say the only thing lacking is a two-player simultaneous mode. But since two players can alternate and compete for the hi-score and especially since players can create levels to perpetrate on each other, this option is rarely missed.

There are only five terrains in the whole game: dig-able brick, solid brick, ladder, hanging ropes (for hand-under-hand transport), and trap doors that look like regular brick. However, they are arranged together to create some challenging levels. One could call the monks terrain also, since you must walk on them occasionally. The whole series of Lode Runner games began its life here in this game on the Apple ][.
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Loom  Lucasfilm Games1990Long after the passing of the Second Shadow, when dragons ruled the twilight sky and the stars were bright and numerous, came the Age of the Great Guilds. Blacksmiths. Shepards. Clerics. Each dedicated to the absolute control of secret knowledge. Another such Guild was the Weavers. Over the centuries, their craft transcended the limits of physical cloth, until they wove the very fabric of reality itself. Now, a strange power has swept the Weavers into oblicion, leaving behind one Weaver boy to unravel the mystery. Help young Bobbin rescue his Guild... and you might save the universe from an unspeakable catastrophe.***
[49]***
[33]***
[83]***
[62]***
[17]***
[82]***CD-ROM version
[22]***
[22]***
[1]***CD-ROM version
[37]***
[37]***2009-07-08 on Steam, by LucasArts (lang: eng) - 256 color enhanced version (runs through some odd emulator that enforces 2xSAI or similar filter, too)***Fantasy adventure by LucasArts. This is one of their earlier adventure titles, and it's fairly short, but it's a fun story. You play Bobbin Threadbare, apprentice Weaver, a young man caught in the inevitable pull of destiny. The graphics use only 16-colors but are very well drawn (they're the kind that sold systems back then). The interface is simple, and the puzzles utilize the interesting concept of magic through a musical sequence. Certain actions cause magical notes to resonate through Bobbin's staff, and if he can memorize the sequence he can use it to invoke the action in another object. Some of the more ingenious puzzles also involve reversing a sequence to cause the opposite reaction. I think there should have been more throwaway animations for using the wrong sequence instead of just one generic 'wrong sequence' animation, but even without that the game is worthwhile, if short. The setting reminds me of Ursula K. LeGuin's Earthsea trilogy for some reason. Of special note is the fine musical score, adapted from Tschaikovsky's ballet 'Swan Lake.'
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Silent Service MicroProse1985 MS-DOSlabelimageminimize
Star Wars: Battlefront II  LucasArts (Pandemic Studios)2005Muy similar al primer Battlefront, pero con algunos elementos nuevos como la adición de jedis o los combates espaciales, además de algunas unidades especiales nuevas como el Magnaguardia.
En el modo individual, sigue la clásica conquista galáctica con sus batallas por planetas.
Es increíble que a pesar de su antiguedad siga siendo bastante mejor que muchos FPS multijugador actuales, especialmente por la variedad de clases y vehículos y sus respectivas ventajas/desventajas unos frente a otros.

7 de 10***2009-07-08 on Steam, by LucasArts (lang: eng)
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Star Wars: Dark Forces LucasArts1995Un juego estilo DOOM (pero con salto) donde comienzas la aventura de Kyle Katarn contra el Imperio. Tiene una buena dosis de libertad gracias a unos mapas bastante grandes y unos cuantos secretos.
Peca de un sistema de disparo ineficaz para las diferencias de altura y de unos enemigos que no aciertan una, y la ausencia de un sistema de guardado.

7 de 10***The first mission ties with the movies in that Kyle serves as the guy who fetches the Death Star plans so Luke (unmentioned in the game) can destroy it. The actual game starts from the events following it, however, as the Dark Trooper project gets into operational state. Rest of the game story is built around this project, uncovering information about it and sabotaging it.

Unlike most games of old and even modern, many of the missions in Dark Forces involve the player locating something and then [i]returning[/i] to the start point where the vessel that brought Kyle in is ready to extract him again (or shortly arrives there!). There's also turrets going berserk, armor not providing perfect protection, shared ammo between two weapons (the other consumes more ammo), grenades having a charged throw (throws farther the longer you hold the fire key), actual 3D models (spacecraft and turrets), overpasses (near true 3D levels), sectioned maps within single level, a glow lamp with depleting batteries (instead of single use light "powerup"), and probably some other features that weren't seen in games around the time Dark Forces came out.***2009-09-16 on Steam, by LucasArts (lang: eng, fre, ger, ita, spa) - bundled with DOSBox and default control configuration somewhat similar to modern FPS games (original controls were very different).***[b]war[/b] - since the protagonist is a mercenary who is mostly hired for "covert" ops, this bit is not so evident, but these are part of the Rebel Alliance's war effort against the Empire.
[b]depth fog[/b] - only used in some levels, especially some of the outside levels to simulate thick atmosphere (or dust?).
[b]autosave points[/b] - on mission completion, no other saves are made. Player can freely replay any level they've finished.
[b]voice overs[/b] - besides videos and taunts from the empire's minions, there's actually some voice overs besides them, such as Kyle reporting having found something pertinent to the mission and Jan giving farther instructions (albeit all of these are rather short compared to the voice overs in videos).

--- averted
absolutearmor - melee and some other attacks bypass the shields
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The Secret of Monkey Island LucasArts1990
[49]***
[62]***
[103]***
[82]***French CD-ROM version
[22]***
[63]***
[52]***
[44]***
[37]***The first 256-color LucasArts adventure game, and the beginning of their popular Monkey Island series. Join underappreciated hero Guybrush Threepwood on his quest to become the most fearsome pirate in the Caribbean! The game features charming, clever puzzles and hilarious writing.***Great game. 5 star. If you could download it with music and all that would be fantastic. In a world where old games are nearly all dead, it is good to know that Monkey Island will not die
[Reagan ]
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